Inherit

Inherit parts

The Shoe style development with Grafis ensues in four stages:

  • load background image of a last

  • Call and adjust a interactive Last construction

  • Develop a draft with all required design elements
  • deriving production pattern pieces, such as the vamp, tongue, lacing on the outside and inside, heel, lining and others.

The parts from these developmental stages are connected so that alterations to the basic block are applied to the draft pattern and thus, to the production patterns.

Rules for inheriting/detaching objects from other parts

For inherit, the following important rules apply:

  1. To inherit objects, the part which inherits the objects must be active.
  2. The part from which objects are to be transferred must be visible on screen but inactive.
  3. Only parts with a higher part number can inherit from parts with a lower part number.

There are three variations of inherit:

inherit objects inherit for modules inherit basic block

1. inherit objects

inherit objects enables the inheritance of points and lines of a part. After clicking set new ‘clicks’ , the objects can be attached again individually. The click connection can also be established with one single click. The objects of the part are first highlighted in colour for control purposes.

This variation is primarily used for inheriting objects for the creation of production pattern pieces. Therefore, it is also used in the part assistant application.

2. inherit for modules

inherit for modules enables the inheritance of points and lines of a part or several parts. inherit for modules offers the highest possible flexibility when creating your own modules. The pick connections can be detached and reattached to any construction. During new attachment, each object is clicked individually, lines must be clicked with consideration to the line direction. A number of lines can be linked directly into one line. This is useful, for example, for the waistband development with a flexible number of waist darts.

3. inherit basic block

inherit basic block passes on all objects of a part. This also includes the invisible objects which reappear when switching options. This click connection can be re-established with a single click only onto parts with exactly matching object structure. As a rule, these are basic blocks.

Please note that inherit basic block requires an exact object structure of lines and points!!!
inherit basic block is used for creation of modules where the starting construction is always the same basic block. The construction may differ in shape but not in the object structure.
Step-by-step guide
  • part list open via: part rack → Button or Toolbar → part list  or Extraspart list ...
  • Generate new parts with open new part .
  • Enter/ edit the description of the selected part with text or double-click.
  • Activate the part into which lines and objects are to be inserted by clicking in the part list or clicking in the part list . The active part is highlighted in colour.
  • Make part(s) visible from which lines and points are to be inserted and all other parts hidden
  • Leave the dialogue part list with .

1. inherit objects

  • Toolbar→ select the variation inherit objects ,
  • Selecting the objects to be inherited by activating points in frame , all lines in frame , single points , sigle points, single lines or Select contour .
  • With deposit and continue inherited objects are deposited. Additional objects can be selected that can be transformed with transformation before depositing.
  • Clicking on passes the objects on into the active part. After that, the inherited objects appear in the colour of the active part and can be edited.

2. inherit for modules

  • Toolbar→ select the variation inherit for modules .
  • Select the objects to be inherited by activating single points and line with direction . When using line with direction , a direction assignment is made. line as chain links lines clicked one after the other into one line click.
  • With deposit and continue inherited objects are deposited. Additional objects can be selected that can be transformed with transformation before depositing.
    • Clicking the objects in the inactive parts. The inserted objects appear in a different colour red and, after having pressed <F5> or , shifted. As long as the objects have not yet been deposited, they can be removed by selecting them again with single points and single lines .
  • Clicking on passes the objects on into the active part. After that, the inherited objects appear in the colour of the active part and can be edited.

3. inherit basic block

  • Toolbar→Selection of the variant inherit basic block .
  • In he variant inherit basic block only the whole part can be selected. All invisible objects are also passed on.
  • Clicking on passes the objects on into the active part. After that, the inherited objects appear in the colour of the active part and can be edited.