hook in
With this function, an object is hooked into another part; in the process, it is reduced or increased proportionally in correspondence with the clicked points. The hooked in object is graded proportionally to the part into which is was hooked.
Step-by-step guide- Select tool from the Toolbar.
-
Activate / deactivate
autostart
and
cyclic
in the
context bar
.
- Construct the starting point of the move vector with the sub-menu point construction
- Construct the starting point of the rotation vector with the sub-menu point construction
- Construct the end point of the move vector with the sub-menu point construction
- Construct the end point of the rotation vector with the sub-menu point construction
- activate / deactivate
copy

- select objects to be transformed
- alter number of transformations if required
- interactively adjust the transformation if required
Functions of the context bar
If this button is active, the drag points of the active construction can be adjusted. Depending on the drag area, different drag points are available.
With this function, an existing displacement line can be deselected or a new displacement line can be selected . If the function is active, the points / lines for which a displacement line can be selected or deselected are marked. The cursor symbol indicates whether a displacement line already exists
or not
. Any line of the active part can be selected as displacement line. The right principle must be considered, as this determines the move direction.
The function cutting line is only active for the type line with direction . Having selected the cutting line, the new line does not have a given length; it is extended to or cut off at the cutting line. Clicking on
switches to the mode for selection of the cutting line. A set cutting line can be deselected in this mode.
In the
hook in
function, you can switch from type from point to point
to type with direction
within the interactive environment. Clicking on one of the two buttons in the
context bar
starts the click process where the
end point
for
switch type: point to point
or the direction for
switch type: with direction
are re-defined. The original
starting point
is always transferred during type switch.
With click new, the entire click process is gone through again. The basic elements of the active function, e.g. points, lines, directions are queried one after another. You can decide separately for each basic element whether to retain it or set it again. A right click accepts the original position/ setting.