hook in

With this function, an object is hooked into another part; in the process, it is reduced or increased proportionally in correspondence with the clicked points. The hooked in object is graded proportionally to the part into which is was hooked.

Step-by-step guide
  • Select tool from the Toolbar.
  • Activate / deactivate autostart and cyclic in the context bar .
  • Construct the starting point of the move vector with the sub-menu point construction
  • Construct the starting point of the rotation vector with the sub-menu point construction
  • Construct the end point of the move vector with the sub-menu point construction
  • Construct the end point of the rotation vector with the sub-menu point construction
  • activate / deactivate copy
  • select objects to be transformed
  • alter number of transformations if required
  • interactively adjust the transformation if required

Functions of the context bar